- Selecting and editing frames in the Score. - Controlling sound in the Score. - Controlling digital video in the Score. - 7 In the Y Offset box, type -70. - 8 In the Cast Member Name field at the top of the window, type Sky as the name.. - 5 In the Text window, type Loading.... - View cast members in the Cast window. - 1 In the Cast window, select flowerFrZero.. - You can then view the comments in the Cast window (in List view).. - 3 In the Cast window, drag the Sky cast member to the center of the Stage.. - The new sprite appears inside a white box—the sprite’s bounding rectangle—in the center of the Stage.. - In the Sprite tab of the Property Inspector, select Background Transparent from the Ink pop-up menu.. - 1 Select the Sunny Landscape sprite either on the Stage or in the Score.. - 2 In the Sprite tab of the Property Inspector, select Background Transparent from the Ink pop-up menu.. - 6 On the Sprite tab of the Property Inspector, enter 130 in the End Frame field.. - The percentage of the Stage size appears in the Stage title bar.. - 5 In the Score, create a sprite of the Cloud01 cast member in frame 10 of channel 5. - 1 In the Score, click frame 80 of the Cloudy Landscape sprite.. - A sprite is often an instance of a single cast member on the Stage or in the Score.. - 1 Select frame 140 of channel 7 in the Score.. - 1 Click frame 175 of channel 8 in the Score.. - The remaining content downloads in the background. - 1 Drag the Black Shape cast member to frame 1 of channel 1 in the Score. - 5 Drag the Loadloop cast member to frame 1 of channel 3 in the Score. - Sprite in the Score Keyframe. - In the first illustration, a sprite is selected. - In the second illustration, a cast member is selected.. - Click the expander arrow in the Property Inspector.. - Upper Left places the Stage in the upper left corner of the screen.. - You create sprites by placing cast members on the Stage or in the Score.. - About Channels in the Score. - See “Displaying sprite labels in the Score” on page 130. - 2 Click a marker name in the list. - 1 Select a frame in the Score.. - See printFrom in the Lingo Dictionary.. - Type the footer in the field.. - TechNote 13965 in the Director Support Center. - When you place a cast member on the Stage or in the Score, you create a sprite. - To change the cast displayed in the current Cast window:. - To move a selected cast member to a new position in the Cast window (Thumbnail view) or to the Stage:. - Drag from the Drag Cast Member button to the desired position in the Cast window or on the Stage.. - Select a cast member and enter the name in the Cast Member Name box.. - Selecting cast members in the Cast window. - You can drag the cast member to a location in the same Cast window or to a different Cast window. - Enter a name in the Name field on the Cast or Member tab of the Property Inspector.. - See name in the Lingo Dictionary.. - Cast Member.. - To find a cast member in the Score:. - 1 Select a cast member to search for in the cast or the Score. - fileName in the Lingo Dictionary.. - 1 Select the cast members in the Cast window.. - 2 In the Movie Casts dialog box, click Link.. - Director places the new sprite in the center of the Stage.. - In the Score, Alt-click (Windows) or Option-click (Macintosh) the frame within the sprite.. - Drag the sprite in the Score from one channel to another.. - A thumbnail image of the sprite’s cast member appears in the upper left corner of the Property Inspector.. - 3 Edit any of the following sprite settings in the Property Inspector:. - Displaying sprite properties in the Sprite toolbar. - To show or hide the Sprite toolbar in the Score:. - Displaying sprite labels in the Score. - See put in the. - In the Sprite tab of the Property Inspector, click the padlock icon.. - Set a sprite’s position on the Stage by entering coordinates in the Property Inspector.. - 2 In the Sprite tab of the Property Inspector, click Moveable. - To set sprite coordinates in the Property Inspector:. - 1 On the Stage or in the Score, select the sprites to align.. - Moving a sprite in the Score. - Enter a percentage in the Scale field.. - 3 Click the Rotate tool in the Tool palette.. - Enter new values in the Sprite tab of the Property Inspector.. - Choose colors from the Foreground and Background color boxes in the Sprite tab of the Property Inspector.. - Enter RGB values (hexadecimal) or palette index values (0-255) for the foreground and background colors in the Sprite tab of the Property Inspector.. - See color (sprite property) in the Lingo Dictionary.. - See bgColor in the Lingo Dictionary.. - To change a sprite’s blend setting, use the Sprite tab in the Property Inspector.. - 2 Choose a percentage from the Blend pop-up menu in the Property Inspector.. - See blend in the Lingo Dictionary.. - See ink in the Lingo Dictionary.. - 2 In the next position in the same cast, create a duplicate of the cast member to serve as the mask.. - See member (sprite property) in the Lingo Dictionary.. - See castLibNum in the Lingo Dictionary.. - Drag a behavior from the Library palette to a sprite on the Stage or in the Score.. - 1 Select the sprite in the Score or on the Stage.. - All of the behaviors included in the Director library have descriptions. - Events and actions in the Behavior Inspector. - See property in the Lingo Dictionary.. - See on getPropertyDescriptionList in the Lingo Dictionary.. - See on getBehaviorDescription in the Lingo Dictionary.. - See on getBehaviorTooltip in the Lingo Dictionary.. - The name of the property comes first in the definition. - See sendSprite in the Lingo Dictionary.. - See sendAllSprites in the Lingo Dictionary.. - See scriptInstanceList in the Lingo Dictionary.. - A parent script icon appears in the lower right corner of the Cast window thumbnail.. - 1 Double-click the behavior in the Cast window.. - 2 Click the Script Window icon in the Behavior Inspector.. - Double-click the script in the Cast window.. - Select a cast member in the Cast window and then click the Cast Member Script button.. - See duplicate() (list function) in the Lingo Dictionary.. - See sort in the Lingo Dictionary.
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