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Beginning Game Programming (phần 1)

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This book takes away the mystery of game programming using the tools of the trade: C++ and DirectX. You will learn how to harness the power of Windows and DirectX to write both 2D and 3D games, with an especially strong emphasis on some of the more advanced topics in 3D programming for a beginning book.. You will learn how to write a simple Windows program. After you have learned all that you need to know to write a simple game, you will do just that..

3D Game Programming All in One- P1

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Introduction to Programming. Game Programming. Introduction to Textures. Making the Game World Environment. Creating the Game Mission. The Game Server. The Game Client. The Torque Game Engine Reference. Game Development Resources on the Internet. Game Development Tool Reference. Chapter 1 Introduction to 3D Game Development. 3D Game Genres and Styles. Elements of a 3D Game. Game Engine. The Torque Game Engine. Using Torque in This Book. How to Create and Run the Example Programs.

.NET Game Programming with DirectX 9.0 P1

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The authors of this text show how easy it can be to produce interesting multimedia games using Managed DirectX 9.0 and programming with Visual Basic .NET on Everett, the latest version of Microsoft's Visual Studio.. Presented in easy-to-understand language, .NET Game Programming with DirectX 9.0 is a must-have title for those who want to create out-of-the-ordinary but simple games, but have never had the time to expend reading hard- core game developers books.

Beginning Game Programming (phần 8)

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To be honest, though, it is one of the best types of game to use as an example when teaching game programming. n Direct control of the paddle to help the beginning programmer see cause-effect.. n Multiple sound effects for various events in the game.. These aspects of the Bash game will help you to pull together all the information you have gleaned in the book and assemble it into an actual game. The game plays out until you have destroyed all the blocks, then it displays.

Game Programming for Teens, Seconnd Edition P1

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Maneesh has taught game programming on TechTV’s Call for Help and at game programming conferences such as the XGDX. He is the author of Game Programming for Teens (First Edition) and Web Design for Teens, both published by Course PTR, and How to Succeed as a Lazy Student.. The First Game: KONG. General Game Programming Links. Appendix C What’s on the CD. This book teaches game programming.. Game programming is very different from the other types of programming.

Beginning Direct 3D Game Programming P1

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Game Programming Resources. DirectX Graphics. DirectX 9.0 SDK. If you’re looking for a beginner book on Direct3D and you don’t want to wade through a lot of general DirectX coverage or Windows programming, then this book is for you.. About two years later, after becoming a member of the Gamedev Forum on CompuServe and reading a few books on game programming by André La Mothe and a good article by Peter Freese on height-mapping engines, I got my own engine up and running under OS/2.

Beginning Game Programming (phần 2)

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If this were a book about programming the Windows GDI (graphical device interface), I would certainly go over all of the GDI graphics functions with you in vast detail! But since it’s a side note at best, just take the GDI for granted.. (Hint: You will need to make sure the bitmap doesn’t ‘‘fly off’’ the boundaries of the window.). The second part of the book covers the basics of DirectX 9 programming.

3D Game Programming All in One- P30

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International Game Developers Center Web site, 745. insert credit Web site, 745.

Beginning Game Programming (phần 6)

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You will learn the basic concepts so that you are at least aware of the key points in 3D programming. This moves 3D objects around in the ‘‘world,’’. In other words, the world transformation causes things in the scene to move, rotate, scale, and so on.. The camera can be positioned anywhere in the ‘‘world. Direct3D defines all of the standard matrices that you need to do just about everything required for a 3D game..

3D Game Programming All in One- P23

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In the next chapter, we begin rolling all the things covered in earlier chapters together, by starting to create a game world.. In the first chapters of the book you learned the basics of programming and how to apply those concepts to real things that can be done with a modern game engine. In the process you learned how to use a programming editor—UltraEdit—and how to use Torque to try out our ideas. What is the backstory—the narrative that describes the world the game takes place in, if any?.

3D Game Programming All in One- P6

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Once the game engine has decided that the sound has been triggered, it then converts the location and distance information of the sound into a stereo "image". of the sound, with appropriate volumes and balance for either the right or left stereo channel. With the Torque Engine, most of the really grubby low-level programming is done for you.

Beginning Game Programming (phần 3)

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Much of the game framework is readied in this very chapter, and you will add to it over the next several chapters to make DirectX programming easier.. n How to initialize the Direct3D object.. The Direct3D Interfaces. The LPDIRECT3D9 object is the big boss of the Direct3D library, the object that controls everything, while LPDIRECT3DDEVICE9 represents the video card. LPDIRECT3D9 is a long pointer to the DIRECT3D9 object. therefore, LPDIRECT3D9 is a long pointer to the Direct3D9 interface.

3D Game Programming All in One- P3

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The Torque Game Engine initializes libraries and game functions and then cycles in the main game loop until the program is terminated. Input events are translated in the platform layer and then posted to the game. The simulation of objects is handled almost entirely in the game portion of the engine.. There is a simulator class that manages all of the objects and events in the simulation.. A Control class is the root class for all the GUI controls in the system.

3D Game Programming All in One- P24

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When you need your players to interact with the game world, there is a lot that is handled by the engine through the programming of various objects in the environment, as we saw with collisions with vehicles. A trigger is essentially a location in the game world, and the engine will detect when the play- er enters and leaves that space (trigger events).

3D Game Programming All in One- P4

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In the next chapter, we'll get into the basics of programming. This will install UE Project Maker in the 3DGPAi1 folder on your C drive. Use the UE sample folder in the 3DGPAi1 folder.. Over time, the name grep became synonymous with searching files for embedded text and has become a com- mon term in the programming world, even in non-UNIX environments. In the File Tree View there is a drop-down combo box (it has a down-pointing arrow at its right end. If the text in the combo box does not say.

3D Game Programming All in One- P7

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Once the game engine has decided that the sound has been triggered, it then converts the location and distance information of the sound into a stereo "image". of the sound, with appropriate volumes and balance for either the right or left stereo channel. With the Torque Engine, most of the really grubby low-level programming is done for you.

Beginning Direct 3D Game Programming P2

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It is possible to write a hardware emulation layer (now called a pluggable software device) that runs even if the user’s computer hardware doesn’t provide all of the 3D operations required to play the game. Nowadays, the software/game manufacturer must develop the hardware emulation device, whereas in former incarnations of the DirectX run-time envi- ronment, Microsoft provided it as the RGB device.

d9_lap-trinh-game-dh

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Thông tin chung về học phần- Tên học phần: Lập trình Game (Game Programming)- Mã số học phần: 1230284- Số tín chỉ học phần tín chỉ- Thuộc chương trình đào tạo của bậc, ngành: Đại học, Công nghệ thông tin- Số tiết học phần. Nghe giảng lý thuyết : 45 tiết  Làm bài tập trên lớp : 0 tiết  Thảo luận : 0 tiết  Thực hành, thực tập (ở phòng thực hành, phòng Lab. 0 tiết  Tự học : 120 giờ- Đơn vị phụ trách học phần: Công nghệ phần mềm / Công nghệ thông tin2. Học phần trước: Lập trình trên Windows3.

Beginning Game Programming (phần 5)

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Here is the header file for the game.. The project workspace for the Paddle Game project. Here is the source code for the Paddle Game project. I will explain key parts of the code at the end of the listing.. //set the ball’s properties ball.x = 400;. ball.y = 200;. ball.width = 12;. ball.height = 12;. ball.movex = 8;. ball.movey = -8;. //move the ball sprite ball.x þ = ball.movex;. ball.y þ = ball.movey;. //bounce the ball at screen edges if (ball.x >.

MeGanBook version 6.1 part 25

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Learn VB NET Through Game Programming PASSWORD: www.blueportal.org Game Programming Gems 4 Game Programming Gems Series 3 part download Game Programming Gems 4 Game Programming Gems Series 3 part download Game Programming Gems 4 Game Programming Gems Series 3 part download Game Programming Gems 2 Game Programming Gems Series. 3D GameStudio Teach Yourself Game Programming in 6 Days WDL Scripting Tutorial.