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3D Game Programming All in One- P21

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In the Save As Type combo box, select Quake map file (*.map).. There is already a bridge with that name in that directory that is being used in the mission file. Figure 17.15 The Texture item in the Object pop-up menu.. You can see the dimensions by hovering the cursor over the cube and looking in the lower-left corner of...

3D Game Programming All in One- P22

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to the center of the brush.. from the center of the brush.. Smooth Smoothes, within the bounds of the brush, rough areas of varying terrain height.. It also bears repeating that audio artists work closely with the game designers determining where the sound effects are needed and what the character of the sounds should be. Browse to your CD in...

3D Game Programming All in One- P23

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Those states are defined in the next part of the new code.. For this example, I have used the same model as the one that is used for the external view—the view of your player model that everyone else sees. In the Preactivate state, we have only two variables, and they tell the state machine what to do immediately next....

3D Game Programming All in One- P24

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When your player spawns in, turn to the right—you should see a lit- tle fire burning in the gully there, as shown in Figure 21.1.. The flame is the glowing object to the left of the crosshair in the picture.. Press F11 to get out of the editor, grab some s'mores, and get cookin'!. Table 21.11 describes the significant properties...

3D Game Programming All in One- P25

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The first thing this function does is to obtain the particulars of the MissionArea . The %H and %W values are the height and width of the MissionArea box. and %south combined make the coordinates of the southwest corner. All objects in the Torque Engine have a mask value that helps to identify the object type. Note that when we...

3D Game Programming All in One- P26

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I hope your fingers aren't worn to the bone. In the next and final chapter of the book, I have a few things I want to say on that topic.. In this chapter we'll look at some of the things that didn't quite fit as topics in the earlier chapters.. A great deal of the work is done for us...

3D Game Programming All in One- P27

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to match any number of any characters and. Description: Gets the first word-string within text.. FlushTextureCache() Parameters: none. FreeMemoryDump() Parameters: none. GetBuildString() Parameters: none. Description: Obtains the BUILD type (Release or Debug) of the current build.. GetCompileTimeString() Parameters: none. GetControlObjectAltitude() Parameters: none. GetControlObjectSpeed() Parameters: none. GetDesktopResolution() Parameters: none. GetDisplayDeviceList() Parameters: none. Description: Gets the field-string at index within text. Description:...

3D Game Programming All in One- P28

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Table A.2 Torque Object Methods. watchView.edit(newValue) watchView.remove() watchView.queryAll() watchView.clear() Debris obj.init(position, velocity). FlyingVehicle FlyingVehicle.setCreateHeight(bool) GameBase obj.getDataBlock(). obj.setDataBlock(DataBlock) GameConnection conn.chaseCam(size). textList.setRowActive(id) textList.isRowActive(id) GuiTreeViewCtrl treeViewCtrl.open(obj) HTTPObject obj.get(addr, request-uri). obj.post(addr, request-uri, query, post) InteriorInstance [InteriorObject].activateLight(). Item obj.isStatic(). obj.isRotating(). obj.setCollisionTimeout(object) obj.getLastStickyPos() obj.getLastStickyNormal() Lightning [LightningObject].warningFlashes(). [MessageVector].getLineText(Line) [MessageVector].getLineTag(Line) [MessageVector].getLineTextByTag(Tag) [MessageVector].getLineIndexByTag(Tag) PhysicalZone obj.activate(). obj.deactivate(). Player obj.setActionThread(sequenceName) obj.setControlObject(obj). obj.getControlObject() obj.clearControlObject() obj.getDamageLocation(pos). Precipitation precipitation.setPercentage(percentage <1.0 to 0.0>) precipitation.stormPrecipitation(percentage <0...

3D Game Programming All in One- P29

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A ll of the tools listed in this appendix are for Windows platforms. Some of the listed tools are available also for the Macintosh and Linux systems. The software packages Audacity and QuArK, listed in this appendix and included on the companion CD, are distributed under the terms of the GNU General Public License (GPL).. The Map Editor. This is...

3D Game Programming All in One- P30

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control/client/client.cs, 160–164. control/client/interfaces/menuscreen.gui, 162 control/client/interfaces/playerinterface.gui,. control/client/interfaces/splashscreen.gui, 169 control/client/misc/presetkeys.cs, 171–174 control/client/misc/screens.cs, 169–171 client interfaces. code module, finding servers, 225–229 CodeGuru Web site, 743. Collision Mesh option (Torque Game Engine (DTS) Exporter dialog box), 459–460 CollisionTol command, 618. className property, 154, 184. Clear button (MilkShape Joints tab), 403 Clear Empty function, 537. console library, Torque Game Engine, 24 constantAcceleration property, 601 constantThumbHeight...

3D Game Programming All in One- P31

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You may not reproduce, make copies, or distribute copies or rent or lease the software in whole or in part, except with written permission of the copyright hold- er(s). You may transfer the enclosed disc only together with this license, and only if you destroy all other copies of the software and the transferee agrees to the terms of the...