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Components: A Scripting Primer


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- Because the focus of this book is ActionScript, our discussion in this lesson largely centers on how to work with and use Flash components from a scripting standpoint.
- For a more thorough overview of components, consult the documentation that comes with Flash..
- A component is usually nothing more than a movie clip with some built-in functionality..
- Components can be customized using ActionScript in two ways:.
- You add components to a project manually by dragging them onto the stage within Flash's authoring environment, via the Property Inspector or Component Inspector..
- You add components to a project dynamically using ActionScript while the movie plays..
- When a component is added by either technique, you're actually placing an instance of that component type/class into your project.
- For example, if you drag and drop a CheckBox component onto the stage in the authoring environment, that object is.
- considered to be a CheckBox component instance.
- the instance name can be used in your scripts to communicate with that component instance..
- A number of user interface components ship with Flash.
- These components allow you to create forms and menus, or to display information and visual content in interactive ways..
- Flash also ships with data components and media components.
- Data components provide a relatively easy way of working with the data in your application, especially sending and retrieving external data.
- Media components enable you to display and control the.
- The primary focus of this lesson involves using and working with user interface components.
- You'll learn about media element component types in later lessons..
- As you learn throughout this lesson, most components share some common.
- As a result, the common ActionScript syntax works in the same way no matter what component instance you're scripting.
- At the same time, each type of component is built to be used for a specific purpose.
- thus, each type of component has some unique ActionScript commands..
- Configure a component instance while your movie plays.
- Tell the component instance to react to a specific event.
- Retrieve data from a component instance.
- Change the appearance of a component instance.
- In the exercises in this lesson, you'll implement each of these types of interactivity in the creation of a URL manager, which is used as a mini-database for Web, FTP, and email addresses

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