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Design Creativity 2010 part 34

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you’re sort of getting on with it, and somewhere in the getting on with it something good will happen”. They went on to describe their theory of the imagination: “you don’t imagine something up. you always have to look at something in order to get the information because your information isn’t in your head. They state that: “Sometimes, very occasionally,...

Design Creativity 2010 part 1

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Design Creativity 2010. Microsoft is a registered trademark of Microsoft Corporation, One Microsoft Way, Redmond, Washington United States of America Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced, stored or transmitted, in any form or...

Design Creativity 2010 part 2

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Discussion on Direction of Design Creativity Research (Part 1. New Definition of Design and Creativity:. Discussion on Direction of Design Creativity Research (Part 2. Better, Not Catchier: Design Creativity Research in the Service of Value Gabriela Goldschmidt. and “creativity.” First, the authors provide a historical review of the terminologies of “design” and “creativity” used in the field of design research....

Design Creativity 2010 part 3

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Discussion on Direction of Design Creativity Research (Part 2. First, we point out three research issues, which we call the inside- outside issue, the issue of the abstraction process, and the back-and-forth issue. Further, the authors demonstrate an example of the design of a desirable motion by assuming that an emotional and creative motion extends beyond the images produced by...

Design Creativity 2010 part 4

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assumes that the representation of the source and target are congruent and hence the matching process is directly applicable. Future research questions in design by analogy include:. can the representation of the target be constructed to match that of the potential source?. Future research questions in biomimetic design include:. is there a base set of biological processes involved in the...

Design Creativity 2010 part 5

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Better, Not Catchier: Design Creativity Research in the Service of Value. This article outlines applied and basic design creativity research as practiced today and as it is seen in the future, in light of the high demand for creativity and innovation coming from business, and the changing conceptualization of creativity in our society. Design creativity is seen as indispensable but...

Design Creativity 2010 part 6

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Using Evolved Analogies to Overcome Creative Design Fixation 39. Choi H, Smith SM, (2005) Incubation and the resolution of Tip-of-the-tongue states. Finke RA, Ward TB, Smith SM, (1992) Creative Cognition:. Kinoshita S, Towgood K, (2001) Effects of dividing attention on the memory-block effect. Journal of Creative Behavior . Kohn NW, Smith SM, (2010) Collaborative fixation: Effects of others’ ideas on...

Design Creativity 2010 part 7

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This paper views products of designing as outcomes of the effects of knowledge (i.e. While knowledge aspects received substantial attention in the past, motivation received far less attention. Opportunities include for Bill Gates, for instance, to have: affluence of his parents to put him in the Lakeside school where only the most privileged could join. or the opportunity that arose...

Design Creativity 2010 part 8

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Design Research and Designing: The Synergy and The Team 59. In both of the example projects, tight collaborations between the CDI research team and medical care experts are being made.. In this kind of projects, the project team can be composed of design consultancies and research institutions where designing tasks are mainly conducted by design agencies with strong collaboration with...

Design Creativity 2010 part 9

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Design Studies Gabora L, (2010) Revenge of the ‘neurds’: characterizing. creative thought in terms of the structure and dynamics of memory. Journal of Personality and Social Psychology Mednick SA, (1962) The associative basis of the creative. In Sternberg, RJ (ed.) The nature of creativity.. Target setting in ecodesign generally requires of handling environmental information in the early design stages. Even...

Design Creativity 2010 part 10

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After a short presentation of a model for design activity, the paper presents the first definitions, axioms and theorems of an explicative theory of design reasoning. The first axiom states that design uses some classical deductive reasoning, but restricts it to the determination of real parameters resulting from design parameters and also from design rules. Each of these roles has...

Design Creativity 2010 part 11

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This study argues the degree to which a design contains metaphor is a good indicator of the creativity of the design. In this paper the strength of metaphoricity is a function of feature similarity between its target and source entities, as well as the domain dissimilarity between the two entities. The situation of metaphoricity is the salience imbalance of the...

Design Creativity 2010 part 12

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Participants in the promotion focus condition found significantly more solutions compared to those in the prevention focus condition. they also found interdependence between the promotion focus and cognitive flexibility. The prevention focus however was stronger related to analytical problem solving and attentive behavior. Motivation and Creativity in the Design Thinking Process. In our first set of hypotheses we ask how...

Design Creativity 2010 part 13

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Conceptual Design and Cognitive Elements of Creativity: Toward Personalized Learning Supports for Design Creativity 109. Forty four senior or first-year graduate students from the Interdisciplinary Design course at the Sungkyunkwan University participated in the experiment. Figure 3 shows examples of pre-test (b) and post-test (c) performed by a student. This example shows one sample case of the enhanced design creativity:...

Design Creativity 2010 part 14

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While these sources contain quality information, they typically return an overwhelming number of results, and results often are in a scientific language that is especially challenging for the non-biologists in the class to understand.. At the end of the third week of the class, our tool was introduced during class-time through an hour long tutorial session presented by the authors....

Design Creativity 2010 part 15

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Relationships between SAPPhIRE constructs for Ampere's law The current version of the catalogue is limited to single-input-single-output systems. However, possibilities exist for extension of the catalogue to accommodate single-input-multiple- output, multiple-input-single-output and multiple- input-multiple-output systems.. In the literature, effects and phenomena seem to be confused for one another. Most of the processes seem to have a phenomenon-like description and the...

Design Creativity 2010 part 16

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Design of Emotional and Creative Motion by Focusing on Rhythmic Features. In this study, we develop a method for designing an emotional and creative motion that resonates with deep feelings. This study is based on the hypothesis that motion that is beyond ordinary human imagination can produce emotional impressions that resonate with deep feelings. The proposed method involves an analogy...

Design Creativity 2010 part 17

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Bio- mimetic design is an evolving area where researchers attempt to find ways to take advantage of the “design ideas” that the nature has already created (Sarikaya, 1994, Vincent and Mann, 2002, Chu and Shu, 2004).. “idea generation” process of the nature. These two forms of design are dictated by the difference in the ways the designs are realized. It...

Design Creativity 2010 part 18

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and coding could not begin until the design activity had finished.. A Logitech digital pen and paper note book was used to convert and store a digital copy of the design sketches and written notes that the designer created though the process. The digital notebook also contained a column that was used by the researcher to code the design outputs....

Design Creativity 2010 part 19

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Effectiveness of Brainwriting Techniques: Comparing Nominal Groups to Real Teams 169. For the nominal group data, only quantity and quality were measured since only these two metrics showed few differences between the idea generation methods.. A new evaluator scored the quantity and quality data for the nominal groups. Interacting groups with appropriate idea generation methods can be more effective than...