« Home « Chủ đề photoshop căn bản

Chủ đề : photoshop căn bản


Có 140+ tài liệu thuộc chủ đề "photoshop căn bản"

Web Application Design Patterns- P16

tailieu.vn

It’s import- ant that questions listed in this section really are “ frequently ” asked questions and organized so that basic questions are answered before the advanced ones ( Figure Web.7. FIGURE WEB.6 QuickBooks Online incorporates application help as contextual help as well.. Depending on where users are within the application, clicking “ Help ” shows them the relevant section...

Web Application Design Patterns- P17

tailieu.vn

There are several options for presenting FAQs ( Figure Web.8. If the list is relatively short, it is usually suffi cient to simply list questions and answers without requiring users to navigate to the answer.. If the list of FAQs is long (e.g., more than 30), organize them based on com- mon task categories, sections of the web application, or...

Foundation Silverlight 3 Animation- P1

tailieu.vn

permission of the copyright owner and the publisher.. Printed and bound in the United States of America . Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of. infringement...

Foundation Silverlight 3 Animation- P2

tailieu.vn

If you find yourself in the Animation Workspace, with the Objects and Timeline panel across the bottom, press the F6 key to change back to the Design Workspace. The Design Workspace is laid out such that the left side of the interface contains the tool- box, Projects , Assets , and States panels, and the Objects and Timeline panel. Along...

Foundation Silverlight 3 Animation- P3

tailieu.vn

Click the New storyboard button on the Objects and Timeline panel. Once again, verify that the Blend layout is set to the Animation Workspace with the timeline open across the bot- tom of the screen.. On the Transform pane, select the Rotate tab, and enter 720 into the Angle field. When you click the Play button for the timeline, you...

Foundation Silverlight 3 Animation- P4

tailieu.vn

In the following code listing, a keyframe has been created at .5 seconds and contains a pure blue value of #FF0000FF. Even simple objects can become complex when viewed in the context of point animations.. This project contains a simple path that is in the shape of an ellipse, the XAML for which is shown following:. When the pointer is...

Foundation Silverlight 3 Animation- P5

tailieu.vn

Add the animation to the storyboard and the storyboard to the H]ukqpNkkp object:. Add the event listener at the bottom of the I]ejL]ca$% constructor.. The IkraNecdp story- board will play, moving the rectangle 150 pixels to the right. Add the following code to the project, just after IkraNecdp*?deh`naj*=``$=jei%7 . Notice that the new animation’s name is u=jei and the P]ncapLnklanpu...

Foundation Silverlight 3 Animation- P6

tailieu.vn

A new 200200 blue rectangle will be ađed to the artboard.. Each instance that we create is a copy of the original object, but each copy has its own set of unique properties. Just above the I]ejL]ca$% constructor, ađ the following code to declare an instance of the Rectangle object:. To ađ the user control to the H]ukqpNkkp Canvas, ađ...

Foundation Silverlight 3 Animation- P7

tailieu.vn

After the closing curly brace of the I]ejL]ca$% constructor, create the event handler function:. As you press the arrow keys, the velocity of the particle will change, as will the motion of the particle on the canvas. In the image, you can also see what the effect would be on the vector if one or both of the vector components...

Foundation Silverlight 3 Animation- P8

tailieu.vn

Inside the pn]i$% constructor, add code to begin the pn]iPeian storyboard, and create event handlers for the ?kilhapa` event of the pn]iPeian storyboard and the ?kilhapa` event of the _h]s@ksj storyboard. The _h]s@ksj storyboard contains an animation that opens the claw as it drops toward the bottom of the screen, and then closes the claw and rises back up.. At...

Foundation Silverlight 3 Animation- P9

tailieu.vn

An angle’s sine is the ratio of the angle’s opposite side to the hypotenuse. This does not seem like a meaningful number at first glance, does it? This number describes the relation- ship of the opposite side of the triangle to the hypotenuse. We now know that for any right triangle that has a 35-degree angle, the ratio of the...

Foundation Silverlight 3 Animation- P10

tailieu.vn

The idea here is to only strum a string when the mouse is moved toward the bottom of the application. To do this, we start by getting the current position of the mousẹ We can then check the current mouse posi- tion against the last mouse position to determine which way the mouse is moving, and if it has encountered...

Foundation Silverlight 3 Animation- P11

tailieu.vn

From there, we’re going to apply some of the concepts from Chapter 6 to emulate 3D object rotations. The projections are avail- able on the Transform pane of the Properties panel, which is shown in Figure 7-1.. When the controls on the Projection portion of the pane are adjusted, an object’s rotation, center point, and offsets can be adjusted or...

Foundation Silverlight 3 Animation- P12

tailieu.vn

The project contains the main page canvas, as well as the >]hh object we have been using.. Add an instance of the >]hh user control and the variables necessary to code up this example.. lner]pa>]hhIu>]hh9jas>]hh$%7 lner]paLkejpKnecej7. Inside the I]ejL]ca$% constructor, initialize the Knecej variables, and position the instance of the >]hh object before adding it to the main canvas:. Knecej*T9H]ukqpNkkp*Se`pd+.)Iu>]hh*Se`pd+.7...

Foundation Silverlight 3 Animation- P13

tailieu.vn

?]jr]o*OapHabp$sde_d>]hh(?]jr]o*CapHabp$pdaHeja%'T%7. However, after hitting the edge of the application and rolling back toward the line, the ball moves inside the right boundary, and then appears to jump as the code calculates the collision again. eb$U-:Ì$sde_d>]hh*Daecdp. The U-8RU- tests the rotated position of the ball to see if it is less than the velocity of the ball. eb$U-:)$sde_d>]hh*Daecdp U-8RU-%. Play around...

Foundation Silverlight 3 Animation- P14

tailieu.vn

The new instance of the Pajp]_ha is then scaled randomly between .5 and .8 before being positioned and ađed to the main canvas. The last line ađs the new Pajp]_ha object to the Heop of Pajp]_hao. To call the newly created function, we’ll ađ code to the I]ejL]ca$% constructor. The tentacles still need to be made to move, so ađ...

Foundation Silverlight 3 Animation- P15

tailieu.vn

We need to make them movẹ Let’s start by ađing age and life span to each particlẹ Open the L]npe_ha*t]ih*_o file, and ađ the following lines of code before the L]npe_ha$% constructor. l]npe_ha*HebaOl]j9N]j`*Jatp$-.,%7. The IkraL]npe_hao$% event handler is shown following. This code uses the bkna]_d loop to step through each l]npe_ha in the L]npe_hao Heop, increment the age, and test...

Foundation Silverlight 3 Animation- P16

tailieu.vn

In the next chapter, you’re going to learn how to create Silverlight-based virtual reality objects. Everybody’s seen this type of object—the image loads, and as you use the mouse to drag inside the window, the object rotates with the mouse, allowing a more interactive experience with the object being displayed. The first is to take a series of photos of...

Foundation Flash CS4 for Designers- P1

tailieu.vn

No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the. Printed and bound in the United States of America . Rather than use a trademark symbol with every occurrence of a trademarked...

Foundation Flash CS4 for Designers- P2

tailieu.vn

Managing the workspace is a fundamental skill, but the most important decision you will make con- cerns the size of the Flash stage and the space it will take up in the browser. For now, we are concerned with the general preferences in the Category area of the window. To access the Document Properties dialog box, use one of the...