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ÔN TẬP PHÁT TRIỂN HỆ THỐNG THÔNG TIN

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ÔN TẬP PHÁT TRIỂN HỆ THỐNG THÔNG TIN. Câu 1 : Khái niệm hệ thống, hệ thống thông tin, hệ thống thông tin quản lý.. thông tin.. Một số ví dụ về hệ thống thông tin:. Máy tính là một hệ thống thông tin.. Hệ thống thông tin quản lý có máy tính tham gia.. Như vậy, máy tính cũng...

LÝ THUYẾT VỀ HỆ THỐNG THÔNG TIN

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LÝ THUYẾT VỀ HỆ THỐNG THÔNG TIN. Nhằm trang bị cho sinh viên các kiến thức tổng quát về hệ thống thông tin (HTTT):. Một số HTTT cụ thể (TMĐT, hệ xử lý giao dịch, hệ thống quản lý. Chương 3: Tổ chức dữ liệu và thông tin. Chương 5: TMĐT và các hệ thống xử lý giao dịch.. Chương...

Chapter 2 Software Life Cycle

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Software Life Cycle. 2.4 LIFE CYCLE CHECKLIST ...11. In the early days of computing, software was developed by many individuals following their own methods. The overall framework in which software is conceived, developed, and main- tained is known as the Software Development Life Cycle (SDLC). A life cycle model defines the phases, milestones, deliverables, and evaluation criteria of the software...

Chapter 3 Project Planning

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Project Planning. Planning allows the project team to address the five critical factors that determine software pro- gram success or failure [1]:. The purpose of planning is to take the project charter, along with the project objectives, and develop a multifaceted plan providing a framework and direction for accomplishing the project, including tasks, budget, schedule, change process, communications, and other...

Chapter 4 Requirements Management

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Requirements Management. 4.2.3.2 Requirements Specification Properties...6. 4.3 REQUIREMENTS ENGINEERING CHECKLIST ...7. Requirements define the purpose of a project and are the foundation of the project plan. One of the primary reason software projects fail is because requirements are incomplete or incorrect. [1] If the requirements are not done right, the project will probably fail, no matter what is done in...

Chapter 5 Risk Management

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Risk Management. 5.3 RISK MANAGEMENT CHECKLIST...7. Chapter 5: Risk Management Condensed GSAM Handbook. Risk is a product of the uncertainty of future events and is a part of all activity. When we cannot avoid risk, we look for ways to reduce the risk or the impact of the risk upon our lives. The magnitude of the negative impact that can...

Chapter 6 Cost Management

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Cost Management. 6.2.2.5 Computer Tools ...6. 6.3 COST MANAGEMENT CHECKLIST...8. Chapter 6: Cost Management Condensed GSAM Handbook. Cost is one of the three pillars supporting project success or failure, the other two being schedule and performance.. Projects that go significantly “over budget” are often terminated without achieving the project goals because stakeholders simply run out of money or perceive additional...

Chapter 7 Time and Schedule Management

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Because we all use the same time line, projects must conform to the schedule needs of the bigger picture if they are to be of any value. The project manager can at best control any three of these four attributes. When schedule is fixed, one or more of the other three attributes must be- come variables that change to meet...

Chapter 8 Measurement and Metrics

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This time the cockpit of the car is filled with instruments. Without some way to accurately track budget, time, and work progress, a project manager can only make decisions in the dark. The right metrics, used in the right way, are absolutely essential for project success.. They should be developed by a team under the direction of leadership. Metrics should...

Chapter 9 Configuration Management

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Configuration Management. 9.2.3 U PDATING THE CM P ROCESS ...7. 9.3 CONFIGURATION MANAGEMENT CHECKLIST...7. Chapter 9: Configuration Management Condensed GSAM Handbook. Refusal to incorporate change can mean system limitations and early obsolescence, which in the world of technol- ogy can sign your system’s death certificate before it is born. Requirements – the longer the delivery cycle, the more likely it...

Chapter 10 Software Engineering Processes

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Software Engineering Processes. 10.1 INTRODUCTION ...3. 10.2 PROCESS DESCRIPTION ...3. 10.2.1 S OFTWARE P ROJECT P LANNING ...6. 10.2.2 R EQUIREMENTS AND S PECIFICATION ...6. 10.2.3 D ESIGN ...7. 10.2.3.1 Systems Level Design...7. 10.2.3.2 Program Design...7. 10.2.3.3 CASE Tools...7. 10.2.4 C ODING WITH P ROGRAMMING L ANGUAGES ...8. 10.2.4.1 Programming Languages ...8. 10.2.4.2 General programming skills ...9. 10.2.4.3 Operating Systems...

Chapter 12 Testing

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12.1 INTRODUCTION ...3. 12.2 PROCESS DESCRIPTION ...4. 12.2.1 E STABLISHING A T EST P ROCESS ...5. 12.2.1.1 Testing Levels ...5. 12.2.1.2 The Testing Process...5. 12.2.1.3 Test Planning ...6. 12.2.2 T YPES OF T ESTING ...7. 12.2.2.1 Debugging...7. 12.2.2.2 Code and Unit Testing ...8. 12.2.2.3 Integration Testing...8. 12.2.2.4 System Testing...8. 12.2.2.5 Acceptance Testing ...8. 12.2.2.6 Regression Testing ...8. 12.2.2.7 Maintenance Testing...9....

Chapter 13: Systems Engineering

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Systems Engineering. 13.1 INTRODUCTION ...3. 13.2 PROCESS DESCRIPTION ...4. 13.2.1 D EVELOPMENT P HASING ...4. 13.2.2 S YSTEMS E NGINEERING P ROCESS ...4. 13.2.2.1 Process Inputs...5. 13.2.2.2 Requirements Analysis ...5. 13.2.2.3 Functional Analysis And Allocation ...5. 13.2.2.4 Design Synthesis ...5. 13.2.2.5 Process Outputs ...5. 13.2.2.6 System Analysis and Control ...6. 13.2.2.7 Other Activities ...7. 13.2.3 L IFE C YCLE I...

Chapter 14: System Integration

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System Integration. 14.1 INTRODUCTION ...3. 14.2 PROCESS DESCRIPTION ...4. 14.2.1 I NTERFACES ...6. 14.2.2 C OMPLETE S YSTEM I NTEGRATION ...6. 14.3 SYSTEM INTEGRATION CHECKLIST...7. 14.3.1 B EFORE S TARTING ...7. 14.3.2 D URING I NTEGRATION ...7. 14.4 REFERENCES ...8. 14.5 RESOURCES ...8. Chapter 14: System Integration Condensed GSAM Handbook. 14.1 Introduction. Think of the people who had to design...

Chapter 15: Software Design

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Software Design. 15.1 INTRODUCTION ...3. 15.2 PROCESS DESCRIPTION ...3. 15.2.1 D ESIGN P ROCESS ...4. 15.2.1.1 Functional Design [2] ...4. 15.2.1.2 System Design [3]...5. 15.2.1.3 Program Design [4] ...5. 15.2.2 D ESIGN M ETHODS ...6. 15.2.2.1 Structured Design ...6. 15.2.2.2 Object Oriented Design ...6. 15.2.2.3 Extreme Programming . 15.2.3 O THER D ESIGN C ONSIDERATIONS ...7. 15.2.3.1 Programming Guidelines...7. 15.2.3.2...

Chapter 16: Sustainment and Product Improvement

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Sustainment and Product Improvement. 16.1 INTRODUCTION ...3. 16.2 SOFTWARE SUSTAINMENT ...3. 16.2.1 S USTAINMENT P ROCESS ...4. 16.2.2 O THER S USTAINMENT C ONSIDERATIONS ...5. 16.3 PRODUCT IMPROVEMENT ...6. 16.3.1 ISO 9001...6. 16.3.2 C APABILITY M ATURITY M ODEL I NTEGRATION (CMMI)...6. 16.4 SUSTAINMENT AND PRODUCT IMPROVEMENT CHECKLIST ...8. 16.4.1 S USTAINMENT ...8. 16.4.2 P RODUCT I MPROVEMENT ...8. 16.5...

Chapter 17 Acquisition Environment and Regulations

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17.1 INTRODUCTION ...3. 17.2 STATUTORY FRAMEWORK...3. 17.2.1 M AJOR A CQUISITION R EFORM ...3. 17.2.2 F EDERAL A CQUISITION S TREAMLINING A CT (FASA) ...5. 17.2.3 C LINGER -C OHEN A CT ...6. 17.3 APPLICABLE REGULATIONS ...6. 17.3.1 F EDERAL A CQUISITION R EGULATION (FAR) &. 17.3.2 D O D 5000 R EGULATIONS F RAMEWORK ...7. 17.3.2.1 Milestone Decision Authority...

VAI TRÒ HỆ THỐNG THÔNG TIN

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H th ng thông tin ệ ố là m t t p h p và k t h p c a các ph n c ng, ph n m m ộ ậ ợ ế ợ ủ ầ ứ ầ ề và các h th ng m ng truy n thông đ ệ ố ạ ề ượ c xây d ng...

Phân tích thiết kế

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Ngh phân tích và thi t k HTTT ề ế ế. Các cách ti p c n phát tri n HTTT ế ậ ể. Ph ươ ng pháp lu n v quá trình phát tri n ậ ề ể HTTT. B n thi t k là gì? ả ế ế • Mô t s n ph m ả ả ẩ....