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50 FAST PHOTOSHOP" CS TECHNIQUES- P1

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CS TECHNIQUES. Each time I complete a book, Igrow increasingly aware of the contribution my wife has made to each and every one of them. If you are serious about digital photography, either as a passionate amateur, money-earning professional photographer or artist, or anywhere in between and you want to edit your photos digitally with Adobe Photoshop CS - this...

50 FAST PHOTOSHOP" CS TECHNIQUES- P2

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CONFIGURING PHOTOSHOP CS. Plus, Adobe Photoshop CS offers a .plethora of tool presets, color swatches, actions, styles, brushes, blend modes, and much more. This first technique covers all the necessary steps you should take to set up Adobe Photoshop CS-for you and what you want to do.. Chapter l Photoshop CS Fundamentals. Before you begin configuring Adobe Photoshop CS to...

50 FAST PHOTOSHOP" CS TECHNIQUES- P3

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Click Open to open all six files in a cascaded stack in the workspace.. You may achieve the same results by clicking the maximhe button in the upper-right corner of the application window on a PC. Mac OS X always displays the Adobe Photoshop CS application as a full-screen application with the application title menu at the top of the...

50 FAST PHOTOSHOP" CS TECHNIQUES- P4

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Assuming that you copied files from the companion CD-ROM as suggested in the Introduction, you can load the Action set by didring the menu button in the Actions palette and choosing Load Actions to get the b a d dialog bax. Click the minimize button once in the upper-right cor- ner of the Actions palette to open up the Actions...

50 FAST PHOTOSHOP" CS TECHNIQUES- P5

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rn Using Unsharp Mask on the entire image rn Sharpening one or more channels instead of the entire image. in the image by making one side of an edge lighter and the other side darker.. Consequently, sharpening ought to be one of the last steps in your worknow.. Additionally, you can blend the Background layer with the sharpened layer by...

50 FAST PHOTOSHOP" CS TECHNIQUES- P6

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In the Pixel Dimensions area, change Width from 2400 to 500. Type small-birch in the File Name box. Click in the Format box and select Photoshop (.psd) as the Format type. STEP 3: INCREASE CONTRAST IN THE WATER PART O F THE IMAGE. rn To select the area containing water, click the Lasso tool (L) in the Toolbox. Click in...

50 FAST PHOTOSHOP" CS TECHNIQUES- P7

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I ABOUT THE IMAGE I. The goal of this technique is to show you some of the tricks that you can. Double-click the Background layer in the Layers palette to get the New Layer dialog box. Type original in the Name box and click OK to name the layer. Double-click in the Layer 1 text to high- light the text....

50 FAST PHOTOSHOP" CS TECHNIQUES- P8

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Then, we cover one of the most useful techniques in the entire book- a way to com- bine two bracketed photos into a single image with dynamic range that is much wider than can be cap- tured with a digital or film camera. emoving an element from one image and using it in another image is one of the more...

50 FAST PHOTOSHOP" CS TECHNIQUES- P9

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rn Click in the Edit box to get a pop-up menu.. rn Make sure that the Background copy layer (not the Background layer) is highlighted in the Layers palette by clicking on it to make it the active layer.. rn Click in the Layer box and choose Background from the pop-up menu.. rn Click in the Channel box to get...

50 FAST PHOTOSHOP" CS TECHNIQUES- P10

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Click the egmt layer thumbnail (not the Layer Mask icon) in the Layers palette t o make the egret viewable. You can lighten the effect b y. Set Opacity in the Options bar to 15%;. If you just want a good clean graphic image, then the Cutout filter has to be one of the best. Choose Filter * Artistic *...

50 FAST PHOTOSHOP" CS TECHNIQUES- P11

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There was heavy cloud cover and the trees in the forest blocked most of the sunlight, so there was little light to .shoot the turtle. Type D6ne in the As box and click OK Before loading Dfbe, increase the image size to 100% and then 200% using the Navigator to study the amount of digital noise and JPEG artifacts that...

50 FAST PHOTOSHOP" CS TECHNIQUES- P12

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I ABOUT THE IMAGE 1. travel markets, and they have a list of customers that includes many of the finest photographers in the world.. To get prints made at Calypso, you can either upload image files to their ITP site or you can write the image files to a CD-ROM and send them via mail or a courier service. I...

50 FAST PHOTOSHOP" CS TECHNIQUES- P13

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You can now copy the HTML code from the As you move you1 mouse over the image, the. Or, you can select Pile * Save. tion on the image, and below that you will find all the Optimized As to get the Save Optimized As dialog box shown in Figure 49.10. T s e the filename you want in the...

Object oriented Game Development -P1

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Perfect the art of game development – read this book today!. No member of the game development team should work in isolation.. ‘I love this book’. All other copyrights or trademarks appearing in the game are the property of their respective owners.. Object-oriented Game Development. 8985 OOGD_A01.QXD pm Page i. www.pearsoned.co.uk 8985 OOGD_A01.QXD pm Page ii. 8985 OOGD_A01.QXD pm Page...

Object oriented Game Development -P2

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‘Speed, control then robustness’ might be a typical programmer’s assessment of the top three priorities for the title. In fact, it is considerably more important for games to be rock-solid than other types of software, for two reasons.. It is undesirable to risk getting a name for unreliable software. The goal of the constraint is not to achieve a particular...

Object oriented Game Development -P3

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the rather annoying habit of ‘standard’ libraries to be anything but.) When it comes to multicomponent packages, there are two schools of thought:. In the case of the first philosophy, we often need to supply multiple files to get a single reusable component, because we cannot rely on standard definitions. We should also note that it is quite difficult to...

Object oriented Game Development -P4

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tionality from one class to be utilised by another without violating encapsula- tion, or how to construct mechanisms to perform complex functions, and a flick through the GoF book is all you need to gain the required insight. But this is only half the battle – we still need to implement the pattern, and writing useful pattern code still takes...

Object oriented Game Development -P5

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MyClass.hpp. #include "package\package_Type.hpp". GameInputHandler.hpp. #include "controller\ctrl_InputHandler.hpp". #include "GameInputHandler.hpp". #include "Player.hpp". #include "Cursor.hpp". We have a game in which a player has a weapon that can shoot various types of bullets (see Figure 4.6 for some lines and bubbles). Weapon.hpp class Bullet;. Figure 4.6 Class diagram for weapon and bullet management system.. #include "Weapon.hpp". #include "Bullet.hpp". Bullet.hpp. BulletStandard.hpp (BulletArmourPiercing is similar)....

Object oriented Game Development -P6

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Now what that means in practice is that I cannot use one part of the game engine – the NPC AI – without taking another – the environmental system.. Now, what’s the betting that the environment system comes with strings too?. And the reverse is true, of course: the game engine may fail because you have allocated a resource that...

Object oriented Game Development -P7

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File: MATHS_TranscendentalFunctions.hpp. File: MATHS_Vector.hpp namespace MATHS. Vector( const Vector<T>. Vector<T>. operator=( const Vector<T>. const Vector<T>. friend T operator*(const Vector<T>&v1, const Vector<T>. friend Vector<T>. operator+( const Vector<T>. v1, const Vector<T>. operator-(const Vector<T>. operator*(T s,const Vector<T>. operator*(const Vector<T>&. This turns an n × m matrix into an m × n matrix (see Figure 5.10).. File: MATHS_Matrix.hpp namespace MATHS. Matrix( const Matrix<T>. Transpose...