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Object oriented Game Development -P8

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We can think of the lifecycle of a resource as the simple state machine shown in Figure 5.31.. if the latter, it gets decompressed and is now in the Raw state. they cannot be dis- posed of until they are unlocked.) The resource is then Active and considered usable. This state management is handled within the DMGD component (see Figure...

Object oriented Game Development -P9

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And yet we’ve touched only briefly on the techni- calities of the topics we’ve discussed. Mode Figure 5.50. Game implementations of abstract or overridable behaviours in the. Starting from scratch (with nothing but some middleware, perhaps), a single platform’s implementation will – on average – take about one and a half to two years to get on to the shop...

Object oriented Game Development -P10

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In other words, we’d like the sort of structure illustrated in component terms here and in classes in Figure 6.7:. File: PLATFORM_Renderer.hpp. Though in principle we could have placed that generic behaviour within the PLATFORM component, that would probably result in contamination of the PLATFORM name space with generic renderer specifics, which it really has no business in knowing. It’s...

Object oriented Game Development -P11

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T * mem_Pool<T>::Allocate(). void mem_Pool<T>::Free( T * pItem. void mem_Pool<T>::FreeAll(). This motivates the use of the placement form of operator new : this calls a con- structor on an existing memory block:. The temptation to use STL’s std::list class is overwhelming, but a cursory investigation of any of the common implementations will yield the slightly disturbing realisation that a fair...

Object oriented Game Development -P12

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bullet hole to the object and adjust the book. In real life, we’d probably cap the number of. oldest hole when adding a new one if we’re full. What about the shattering cup? Well, we need some way to track the state of the object, so we’ll add a simple hit counter. If it’s zero, no damage. if it’s one,...

Object oriented Game Development -P13

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An escalating series of special-case bodges in the scripting system.. clause, much to the chagrin of the scriptwriters.. There is also a question mark over how flexible a WIMP-based scripting environment really can be, and it is going to be difficult to write a generic GUI to wrap a scripting system. It depends on the complexity of the toolset to...

Object oriented Game Development -P14

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Nevertheless, this by no means diminishes the work of the pencil-and- paper 2D artist. Much of the structural work is yet to occur, and products will be severely hampered, perhaps even fatally so, by having a full art team brought on line on day zero. When the team gets to the ‘First usable engine and art tool’ part of the...

Object oriented Game Development -P15

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HasDirection( const MATHS::Vector3 &. void SetDirection( const MATHS::Vector3 &. Sets the amount of randomness in the direction.. MATHS::Vector3 GetVelocityVector( float fSpeed ) const;. MATHS::Vector3 m_vDirection;. Emitter( const MATHS::Vector3 &. const MATHS::Vector3 &. void SetPosition( const MATHS::Vector3 &. MATHS::Vector3 m_vPosition;. 8986 OOGD_C11.QXD pm Page 407. EmitterDirectional( const MATHS::Vector3 &. vPos, const MATHS::Vector3 &. MATHS::Vector3 GetParticleVelocity() const;. Notice that there is no...

Photoshop CS2 All-in-One Desk Reference For Dummies- P1

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THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. Chapter 3: Distorting with the Liquify Command ...535. Chapter 2: Repairing with the Focus and Toning Tools ...593. Bonus Chapters ...On the Web Bonus Chapter 1: Prepping Web Graphics ...BC-1 Bonus Chapter 2: Slicing and Showing Web Images...BC-31 Bonus...

Photoshop CS2 All-in-One Desk Reference For Dummies- P2

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Finally, I explain how to customize your workspace and preferences so you can tailor Photoshop to better suit your personal image-editing needs and interests. When you launch Photoshop CS2 for the first time, you’re greeted by Photoshop’s rendition of the friendly neighborhood welcome wagon. You can call up the Welcome Screen anytime by choosing Help➪Welcome Screen. As with other programs,...

Photoshop CS2 All-in-One Desk Reference For Dummies- P3

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A lthough you can create some interesting images from scratch in Photoshop, most of the time you’ll be working with digital pictures that already exist. If you don’t know the exact filename or location of an image, you can use Adobe Bridge to search for and open files. You can also just click the new Go to Bridge button, which...

Photoshop CS2 All-in-One Desk Reference For Dummies- P4

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You can also select Alt+Ctrl+semicolon (Option+Ô+semi- colon on the Mac).. You can use a grid for any application where you want to align objects in a pleasing, geometrically precise arrangement.. You can show or hide grids by choosing View➪Show (Hide)➪Grid.. You can change the color of the grid and choose solid lines, dashed lines, or dots for the grid by...

Photoshop CS2 All-in-One Desk Reference For Dummies- P5

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Some folks do complain that precise cursors are hard to see against some backgrounds, but you can always press the Caps Lock key to toggle precise cursors on or off.. You can change the pattern and colors if you prefer another type of display.. Grid Size: You can choose small, medium, large, or no grid at all. You may want...

Photoshop CS2 All-in-One Desk Reference For Dummies- P6

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To determine the color mode of an image, look in the title bar of the image window or choose Image➪Mode. Color modes define the color values used to display the image. The color mode you choose for a particular image depends on a couple of factors:. You may find that a certain format is unavailable because your file isn’t in...

Photoshop CS2 All-in-One Desk Reference For Dummies- P7

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A Web-safe color ensures that the color will not dither (mixing available colors to simulate a missing color) when displayed in the browser.. Another way to define a foreground or background color is by clicking a color in the Swatches palette, shown in Figure 3-4. colors as you want in the palette for later use.. To change the background color,...

Photoshop CS2 All-in-One Desk Reference For Dummies- P8

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You can also use the History Brush tool to apply an image area from a different state or snapshot to your current state. In the History palette, click in the far-left column of the state or snap- shot you want to use as the source for the History Brush tool (refer to Figure 4-2).. Select the History Brush tool in...

Photoshop CS2 All-in-One Desk Reference For Dummies- P9

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Lassoing When You Can’t. You can start anywhere. When using the Magnetic Lasso tool, you can change the Width value from the keyboard by pressing the left bracket. Selecting with the Magic Wand tool. As you can see, Figure 1-13 is a poor candidate. Setting the Tolerance to 255 selects all colors — the entire image.. You can also use...

Photoshop CS2 All-in-One Desk Reference For Dummies- P10

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clicked at each corner of the inside of the frame with the Polygon Lasso tool, resulting in the selection shown in the right example of Figure 3-2.. Pressing both keys while dragging with the Lasso or Marquee tool or clicking with the Magic Wand tool creates the intersection of the original selection with the second selection.. You can select a...

Photoshop CS2 All-in-One Desk Reference For Dummies- P11

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You can also manage brush tip libraries by using the Preset Manager.. In addition to the presets Photoshop offers, you can create your own pre- sets to use when you need them. You can change the way brushes are shown in the Brushes Preset picker and Brushes palette by choosing a viewing mode from the picker’s or palette’s pop-up menus:....

Photoshop CS2 All-in-One Desk Reference For Dummies- P12

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The cool part is that you can create a whole series of different patterns and review them to find the one you like best.. That is, you can repeat the pattern as many times as you need to fill an area, and the boundaries between sections blend together smoothly.. You can drag the selection marquee around the image, use the...