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Photoshop CS2 All-in-One Desk Reference For Dummies- P13

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In the Layer Style dialog box, you find dozens of different effects that you can create.. In the Shading area, you can adjust controls that allow you to change the apparent angle of the illumination that produces the bevel’s shadow.. You can find details about how to use the other options in the Layer Style dialog box in Book V,...

Photoshop CS2 All-in-One Desk Reference For Dummies- P14

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You can view selective layers, print them, get approval from the powers that be, and then delete the layers with the scrapped ver- sions. The stacking order of the layers in the Layers palette corresponds to the order of the layers in the document. If you want to move a layer to another position in the stacking order, drag the...

Photoshop CS2 All-in-One Desk Reference For Dummies- P15

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Hue Blends the luminance (brightness) and saturation (intensity of the color) of the underlying layers with the hue (color) of the top layer.. Preserves the shadows, highlights, and details from the top layer and mixes them with the colors of the underlying layers. If you want to get serious about layers, then you need to know about the Advanced Blending...

Photoshop CS2 All-in-One Desk Reference For Dummies- P16

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This source data of the child is contained in the Smart Object parent but keeps all its native characteristics and is fully editable.. With Smart Objects, you can transform your artwork without losing any image quality. You can create a Smart Object in a few ways. You can import the artwork via the Place command. You can also copy and...

Photoshop CS2 All-in-One Desk Reference For Dummies- P17

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You can use them to temporarily make a selection, save and load selections, define vector shapes, selec- tively apply an adjustment layer or filter, blend one layer into another, and so on. Although selecting with the Marquee, Lasso, Magic Wand, and Pen tools can be fine, you’ll soon find that these tools have a limited repertoire: You can’t use them...

Photoshop CS2 All-in-One Desk Reference For Dummies- P18

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If it’s a toss-up, go with the channel that makes selecting the difficult part of the image easiest (in my example, that’s the hair).. You’ve created an alpha channel for the mask, shown in the figure. Now you can edit the mask without harm- ing the original channel.. You can do that one of two ways:. In other words, you...

Photoshop CS2 All-in-One Desk Reference For Dummies- P19

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After application, the edges of the high- lighted area appear frayed, as shown in the figure.. The finished image appears, as shown in the following figure.. Select the Remove Distortion tool and drag on the image — or you can also drag the Remove Distortion slider. Noise in images consists of any graininess or texture that occurs, either because of...

Photoshop CS2 All-in-One Desk Reference For Dummies- P20

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Figure 3-7: Undo your distortions by using one of the various flavors of the Reconstruct tool.. One of the first things you want to do before you make any color or tonal adjustments to your image is to take a good look at the quality and. distribution of the tones throughout your image. It shows how the pixels are distributed...

Photoshop CS2 All-in-One Desk Reference For Dummies- P21

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When you select an individual color to adjust, sliders appear between the color bars so that you can define the range of color to be adjusted. You can select, add, or subtract colors from the range by choosing one of the Eyedropper tools and clicking in the image.. The Hue/Saturation dialog box also lets you colorize images, a useful option...

Photoshop CS2 All-in-One Desk Reference For Dummies- P22

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Cloning with the Clone Stamp Tool. Digital Bandaging with the Healing Brush Tool 609. click on the Mac) with the tool to define the source. Then click at one end of the straight flaw and Shift+click at the other end. You can avoid those funky telltale clone stamp repetitive patterns and blotches.. Clone patterns: To use the Pattern Stamp tool,...

Photoshop CS2 All-in-One Desk Reference For Dummies- P23

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If you want more information on printing, check out Book I, Chapter 3. If all you want to do is print color prints on your desktop printer, I recom- mend starting off by choosing Document in the Print area and choosing Let Photoshop Determine Colors for Color Handling. In the Print dialog box, click More Options and select Color Management...

Photoshop CS2 All-in-One Desk Reference For Dummies- P24

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See also paths. See also actions duotone color mode, 132–133 duplicating. Encapsulated PostScript (EPS) file format, 143–145. EPS (Encapsulated PostScript) file format, 143–145. See also documents backup copies, 50. See also blend modes. See also sharpening images. See also text. See also Extras. See also annotations See also grids and guides See also layer edges. See also selection edges, showing/hiding...

Photoshop CS2 All-in-One Desk Reference For Dummies- P25

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You can do that two ways:. Selecting the Only Web Colors check box in the Color Picker, as shown in Figure 1-6.. A small cube appears above the selected color patch in the dialog box (to the left of the Custom button).. Selecting Make Ramp Web Safe in the Color palette.. Hexadecimal colors are simply a way of representing hues...

Photoshop CS2 All-in-One Desk Reference For Dummies- P26

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You can create buttons quickly and easily in Photoshop. You find them at the bottom of the Style palette options menu.. I added my title type in the Impact font by using two sizes. I then applied layer effects — drop shadow, inner glow, and inner bevel, as illustrated in the upcoming figure. Of course, you can do this step...

Game Design: Theory & Practice- P1

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Game Design:. Game design: theory &. Computer games—Programming. Printed in the United States of America. Images from Duke Nukem 3D ® and © 2000 3D Realms Entertainment. Images from the 3D version of Centipede ® and © 2000 Atari Interactive, Inc. Though the game is referred to as “Centipede 3D” in this book in order to differentiate it from the...

Game Design: Theory & Practice- P2

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Beyond the game not crashing and looking reasonably pretty, players have certain gameplay expecta- tions, and if these are not met, the player will soon become frustrated and find another game to play. It is the game designer’s job to make sure the game meets these expectations. Worse still is when the consequences of the player’s actions are so unpredictable...

Game Design: Theory & Practice- P3

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You were one of the first game designers to get your name above the title on the box. game before Pirates! was one of the flight simulator games, and I said to Bill,. And I think a story can tend to get to the point where the designer is having all the fun or at least having a lot of...

Game Design: Theory & Practice- P4

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So we can see that each of the creatures in the game has a special, unique rela- tionship to the mushrooms. A big part of the success of Centipede is how it escalates tension over the length of the game. The game actually has peaks and valleys it creates in which tension esca- lates to an apex and, with the...

Game Design: Theory & Practice- P5

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I would probably not have come up with the idea on my own and if someone else had done the game it would most likely have been totally different. The game changed very little in development from the original idea. Even when we field tested the game for the very first time, I saw a player start a game and...

Game Design: Theory & Practice- P6

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But if the player so chooses, he can skip the entire middle of the game. The player can then continue playing through to the end of the game having never interacted with challenge Y or Z. As a non-linear game, that is the player’s prerogative. meaningful and useful to the player or it is a waste. Designers who think too...