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CoreJava - Phần 5 - AWT

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Một thành phần (component) GUI là một đối tượng trực quan. Các thành phần như là button, label v.v…. Bất kỳ thao tác nào áp dụng đến tất cả các thành phần GUI đều được tìm thấy trong lớp đối tượng Component. Để tạo các thành phần GUI này, chúng ta cần sử dụng các lớp tồn tại trong gói...

CoreJava - Phần 1 - Lập trình hướng đối tượng

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LẬP TRÌNH HƯỚNG ĐỐI TƯỢNG. Định nghĩa Lập trình hướng Đối tượng (Object-oriented Programming).. Định nghĩa một Đối tượng (Object).. Nhận thức được sự khác biệt giữa Lớp và Đối tượng.. Liệt kê những thuận lợi của phương pháp hướng Đối tượng.. 1.1 Giới thiệu về Lập trình hướng Đối tượng (Object-oriented Programming). Lập trình hướng Đối tượng (OOP) là...

Chapter 1: Giới thiệu chung về cấu trúc ASP.NET Framwork và cơ bản về C#

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<asp:TextBox ID="TextBox1". <asp:Button ID="Button1". <asp:Label ID="Label1". Text="Label"></asp:Label>. <asp:Label ID="lblhello". <asp:Label ID="lblHello". <asp:Label ID="lblcong". <asp:Label ID="lbltru". <asp:Label ID="Label2". Điều khiển RadioButton. Điều khiển Button. Điều khiển ImageButton. <asp:Label ID="lblSearch". <asp:TextBox ID="txtSearch". <asp:Button ID="btnSearch". <asp:Label ID="lblHoten". <asp:TextBox ID="txtHoten". <asp:Button ID="btnXacnhan". <asp:Button ID="btnBoqua". <asp:Label ID="lblThongbao". <asp:Label ID="lblComandEvent". Text gt;</asp:Label>. <asp:Button ID="btna". <asp:Button ID="btnb". <asp:Button ID="btnc". Điều khiển Image.. Điều khiển ImageMap. </asp:ImageMap>. <asp:Label...

A Complete Guide to Programming in C++ part 85

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sample program, 350, 352 subtracting, 355. Polymorphism concept of, 544, 545. virtual methods, 546, 547 virtual method table, 550, 551 pop_back() method. for deleting objects in container classes, 765 popFront() method, 465, 467. converting to, 142 Postfix increment, 430 Postfix notation, 85. effects of, 84 Precedence. of arithmetic operators, 84. and arithmetic type conversions, 707 of Boolean operators, 91. for...

A Complete Guide to Programming in C++ part 1

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JONES AND BARTLETT PUBLISHERS. Jones and Bartlett Publishers Canada. Jones and Bartlett Publishers International. No part of the material protected by this copyright notice may be reproduced or utilized in any form, electronic or mechanical, including photocopying, recording, or any information storage or retrieval system, without written permission from the copyright owner.. New elements of the C++ language, such as...

A Complete Guide to Programming in C++ part 2

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Students learn that templates allow the construction of functions and classes based on types that have not yet been stated. Chapter 33 explains standard class templates used to represent containers for more efficient management of object collections. These include sequences, such as lists and double ended queues. container adapters, such as stacks, queues, and priority queues;. associative containers, such as...

A Complete Guide to Programming in C++ part 3

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In addition, you will be introduced to the steps necessary for creating a fully functional C++ program.The examples provided will help you retrace these steps and also. OBJECT-ORIENTED PROGRAMMING. Object-oriented concept. It is important to use the correct file extension for the source file’s name

A Complete Guide to Programming in C++ part 4

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The short programming example on the opposite page demonstrates two of the most important elements of a C++ program. The using directive allows direct access to the names of the std namespace.. The structure of the function is shown on the opposite page. The first statement cout <<. <<. The two less-than symbols, <<. cout <<. "Hello! The program starts...

A Complete Guide to Programming in C++ part 5

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The table on the opposite page shows the integer types, which are also referred to as integral types, with their typical storage requirements and ranges of values.. The int (integer) type is tailor-made for computers and adapts to the length of a reg- ister on the computer. However, integral types can be preceded by the keyword unsigned . The keyword...

A Complete Guide to Programming in C++ part 6

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To avoid confusion with these names, avoid use of the under- score at the beginning of a name.. For exam- ple, prefixes that indicate the type of the variable may be assigned when naming vari- ables.. Both strings and all other values of fundamental types can be output with cout . Value of gVar1: 0 Value of gVar2: 2 Character...

A Complete Guide to Programming in C++ part 7

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This includes using standard header files. objects belonging to the standard class string for the first time.. The prototype above yields the following information to the compiler:. func is the function name. the function is called with two arguments: the first argument is of type int , the second of type double. the return value of the function is of...

A Complete Guide to Programming in C++ part 8

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Example: #include <iostream>. the compiler would not be aware of the cin and cout streams. In order to use the iden- tifiers of the std namespace globally, you must add a using directive.. #include <string>. This makes the string class available and allows user- friendly string manipulations in C. standard and, thus, the complete functionality of the standard C libraries...

A Complete Guide to Programming in C++ part 9

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is defined in istream and <<. However, standard input and output can be redirected to files. cout <<. showpos <<. cout.setf( ios::showpos);. Output: +22 The output of a positive sign can be canceled by the manipulator noshowpos. noshowpos <<. cout.unsetf( ios::showpos);. and <<. The manipulator showpos is a function that calls the method cout.setf(ios::showpos. Old compilers only supply some of...

A Complete Guide to Programming in C++ part 10

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The >>. operator interprets a number of type char as the character code and outputs the corresponding character:. cout <<. ch <<. <<. It is also possible to output the character code for a character. In this case the character code is stored in an int variable and the variable is then output.. The '0' character is represented by ASCII...

A Complete Guide to Programming in C++ part 11

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cout <<. cout <<. <<. setw(8) <<. setw(16) <<. fixed <<. price <<. Save for output cout <<. c <<. setw(3) <<. dec <<. oct <<. hex <<. When entering 336, the value 80 is stored in the low byte of variable code Thus after the assignment, the variable c contains the value 80, representing the character P.. setprecision(3) cout...

A Complete Guide to Programming in C++ part 12

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䊐 The Result of Comparisons. Each comparison in C++ is a bool type expression with a value of true or false , where true means that the comparison is correct and false means that the compari- son is incorrect.. If the variables length and circuit contain the same number, the comparison is true and the value of the relational expression...

A Complete Guide to Programming in C++ part 13

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A typical loop uses a counter that is initialized, tested by the controlling expression and reinitialized at the end of the loop.. cout <<. <<. In the case of a for statement the elements that control the loop can be found in the loop header. ++count) cout <<. Any expression can be used to initialize and reinitialize the loop. expression1...

A Complete Guide to Programming in C++ part 14

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is used to form an expression that produces either of two values, depending on the value of some condition. Because the value produced by such an expression depends on the value of a condition, it is called conditional expression.. The value of the conditional expression is therefore either the value of expression1 or expression2. This statement assigns the absolute value...

A Complete Guide to Programming in C++ part 15

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#define HEADER (cout <<. cout <<. setw(16) <<. <<. setw(20) <<. fixed <<. STEP) cout <<. x <<. endl <<. You simply use the preprocessor’s #define directive.. The preprocessor replaces name with substitute- text throughout the subsequent program. For example, in the program on the opposite page, the name PI is replaced by the number throughout the program in the...

A Complete Guide to Programming in C++ part 16

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to assign the corresponding uppercase letter to the variable c2 . However if c1 is not a lowercase letter, toupper(c1) returns the character “as is.”. Refer to the next section for details.. cout <<. The following usage of islower() shows a possible definition of the toupper() macro:. lines.cpp. can be read.. setw(5) <<. ++number <<. <<. line <<. How to...